
To date,
document seekers have visited the Hints Bureau.
Hints and Tips
I've broken this section into two separate areas: one for gentle and
semi-gentle hints; the second is spoilers and walkthroughs. I've placed
the spoilers in a separate page to prevent any accidental glimpsing of
the solutions. Consider it instant-gratification prevention.
Getting out of the camp
I didn't expect anyone to have any problems with this, but many people
have written me and posted on Usenet saying they can't get any farther
than seeing Lilah's reflection. My generic suggestion was to be sure they
read everything in the journal. For the record, here's the absolute minimum
needed to advance in the game, courtesy of creative director Adam Wolff.
In the "mail" section:
- Hi Guys
- Obsidian Growth Log
- Bon Voyage
In the "projects" section:
- Speech Prep
- Dream - spider
- Dream - red tape
You must turn off the PDA in order to exit. Leave the tent and turn
left. You should hear a scream. Continue down the path and you'll be sucked
into Obsidian. If you don't hear the scream, you haven't seen everything
you need to see. Note that you don't need to watch all of these journal
entries in detail - you just need to activate them. I can't stress enough,
though, how important all the journal entries are in enhancing your
enjoyment (and understanding!) of the game.
The Bureau
The majority of The Bureau can be figured out with the help of the upside-down
section of the manual. If, for some reason, you're one of those types that
derives some perverse pleasure from torturing yourself by not reading the
instructions, do so.
Spider Realm
A general hint for this realm is to make sure you find all the places
you can travel to. Specifically, several of the large scaffolds in the
center of the factory can be climbed. This is not always immediately obvious
and bears mentioning to save your sanity and keep frustrations levels low.
Once you have harnessed each of the elements, returning through the
portal will take you to a sort of control room. You will be shown a large
star field through a window, and a small snapshot of whatever balcony you
just returned from. Note that you can look down from the view of the stars,
where you'll find the photo, a strange central symbol, and four slots with
matching icons.
Hints:
- One photograph, four slots. That's a 25% chance.
- Ancient civilizations created constellations in the stars, usually
of symbols that held some import or power to them. The symbol on the center
of the console seems pretty important to someone...
Fire Balcony
The Fire Balcony is only one scene: a starkly evocative image of a strange
tree waving its limbs up and down against a fiery sky.
Gentle hints:
- Beneath each limb, a rod is set into the rock. Click them and watch
what happens.
- Did you notice the sun peeking through the clouds?
Less gentle:
- Clicking and holding on the rods causes the appropriate limb to stop
waving. By doing so, you can change the order in which the limbs touch
the rods.
- Lightning never strikes the same place twice - it strikes different
places all in sequence.
- What would happen if lightning were to strike a rod when a limb was
touching it?
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Air Balcony
The Air Balcony is a landscape of gray-purple spheres, a strange cannon,
and a tornado. Note than you can look down from the screen with the cannon.
Gentle hints:
- Ready, aim, fire: the cannon fires a sphere, which strikes the ground
and causes a column to raise up. Tornadoes don't like cylinders.
- Maybe that break in the pipe has something to do with something...
Less gentle:
- Hmm, some sponge balls and some air squeezers. Try arranging the balls
in various ways on the grid.
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Metal Balcony
A parade of nanobots, leaping off a rock formation and depositing green
somethings into a funnel. Then, they stop.
Gentle hints:
- There's a conveyor belt with a strange symbol. Press the button.
- Look inside the access panel at the other end of the conveyor belt.
We've got an empty space that seems to hold a container - maybe some kind
of catalyst?
- Make a note of the "formula" on the back wall of the access
panel.
- How did you fare in chemistry class? Not so good? To the right of the
chemistry set are some instructional videos. Watch them, and take good
notes, student!
- Also, students are advised to study the Periodic Table overhead.
Less gentle:
- You need to prepare a formula that changes "green" into "orange".
- You've got a vial of "green" to test your theories.
- Compare the diagram overhead with the arrangement of test tubes on
the left. Pouring a test tube into a beaker will show you the "number"
of that element.
- Watch the videos again, paying close attention to what happens when
two "double" elements are combined. There's a rule that obeys
when they mix and when they don't. Count your "pips".
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Oil Balcony
The Oil Balcony is a sandy dune-covered place with an elaborate sand
castle. Those sound like seagulls in the distance...
Gentle hints:
- There's a number written in the sand at your feet. Find something else
that will use these numbers.
- Something's wrong with the ocean - it's out of sync.
Less gentle:
- Can't find any more oil? The ocean is a great source of oil, but the
choppy waves make any kind of drilling impossible. Smoother seas would
probably make a big difference.
- Did you cross the suspension bridge that leads into the and castle?
Not the way to the oil collector, but around the front. Up the long, long
spiral staircase is a survey map that might help you look for oil. Scroll
the map to a spot that produced oil, but is now dry. The map still looks
the same, however. Pay attention to those topographic lines and see if
you can find a similar arrangement somewhere else.
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Bismuth
Junkyard
Not much to do here, except to scale the mountains of junk.
The Plane
Fly, fly away. At least that's the general plan. Might take some pre-flight
work, however.
Gentle hints:
- Have a seat, pilot. Make sure you look to the right to check out your
copilot.
- Turn her on and let's fly. Hmmm. No power. Maybe you should go aft
and check on the engine.
Less gentle:
- Watch the nanobots go round and round. Did you look at what they're
turning? It's called a zoetrope.
- First waves, now wings. Perhaps something is out of order.
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The Statue
A gigantic Bismuth, towering over everything in sight. Upstairs, don't
miss the fabulous museum exhibits. Take a painting class from Bismuth.
Gentle hints:
- Try the yellow button. Watch the shapes change. Submit with the green
button. Watch him paint.
- Did you try moving any of those pieces? Weird...
- Did you notice what happens when you try to combine two of the shapes
on the tray? Nothing happens. Exactly.
Less gentle:
- Didn't that empty frame say something about the artist combining what
came before into a work of his own?
- Bismuth doesn't like any of your designs? Maybe he's a minimalist.
Remember the old art adage: Less is more.
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The Piazza
Don't worry, it's not a chess problem.
Gentle hints:
- Quite a collection of strange objects, isn't it? Have you noticed you
can click on any of them that you can see, even if they're not directly
adjacent to you? Keep moving and selecting objects until something unusual
happens - it always does. Interesting "music", isn't it?
- On the "north" side of the piazza is a place from which you
can ascend to the balcony overlooking the piazza. Stand either on the square
with the chess queen or the large urn and face the wall.
Less gentle:
- "To find success, you must first trap inspiration." A trap
is a device or plan that prevents someone or something from moving. Where
was the last place you saw Bismuth in the video clip?
- Listen to the music when you step off a square. Count the notes. There
seems to be a correlation between the number of notes played and where
you find Bismuth hiding behind the playing pieces.
- Practice playing on the miniature game in the balcony. It's much easier
when you can see everything at once. Also, one piece has been taken away
kind of like you can do by clicking on one of the full-size objects.
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The Church of the Machine
Worshipping machines is not a devotion limited to the citizens of the
Internet; Re-visit your old friend The Spider and see what he can do for
you, not to you.
Gentle hints:
- Don't overlook Bismuth, who's sitting quietly reading a book. Maybe
it's a book of spiritual rituals.
- In the catherdral below sits Abraxas, quietly waiting for you to give
him some orders.
- What about the blank circuit chip? Three spaces, three designs. Hmmm
- Welcome to the world of robot programming. Program a sequence of steps
and enjoy the ride.
Less gentle:
- Your goal is to have the spider hold the chip up to each of the three
stained-glass windows. Each one will imprint one of the three mystical
symbols on the chip.
- Note that the sequence of maneuvers will loop back to the beginning
once the sequence is complete.
- Also, it's helpful to note that any of the three "turn" moves
include making the turn and also moving one space forward simultaneously.
- You have to do it all in one process or the chip's memory gets erased
and you have to start over. Don't overlook the advantages of the square
loop in the "south" part of the cathedral. Those mystic symbols
sure look similar to the programming buttons on the Spiders's control console
- Remember Bismuth and his book? Check back with him periodically - he
occasionally reads further, shedding more light onto the mysterious rituals.
(Thanks to Pete Hill for this.)
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The Frame in the Sky
It's not really a place, but a passageway. If you haven't been to the
Statue and the Church of the Machine, you'll have to complete those areas
first. Also, while probably not strictly necessary, playing the game in
the Piazza will come in quite helpful.
Gentle hints:
- Let Bismuth fly the Plane. He knows where to go.
- Listen carefully when Bismuth gives you directions during the pre-flight
check. One of his commands is a bit hard to understand, and confusion is
natural, sometimes even beneficial.
Less gentle:
- Was that B2 or D2 as the second command? Hmmm
- "Kill sequence and begin again." You don't always have to
do what you're told.
- Interesting, isn't it, that the pre-flight switch panel has the same
number of switches as the Piazza has squares?
- Did you just flip those switches blindly, neglecting to check the indicator
lights underneath? Interesting.
- Didn't you get a glimpse of a red light at A4 when you solved the Piazza?
And, doesn't A4 correspond to the square you trapped Bismuth on?
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Conductor Realm
I take no responsibility for any nightmares this relatively small realm
may lead to. I know it freaked me out.
Max's Prison
Hints:
The Chip
All I know is that it's the crossover chip from the Plane.
Control Room
Ah, the Conductor. Isn't she a sweetheart? Max wants you to flip the
switches on the panel to crash the entire system. Easier than it sounds.
Hints:
- Max told you to flip "the 8 switches" to defeat the protection.
When the switches "move", half of them do not get covered again.
By "covered", I mean they don't have the camouflage moving onto
them. It's the other 8 you need to flip. Sit far back from your monitor
and try not to go blind by crossing your eyes and trying to watch a large
area.
- If you're really frustrated, check out the Spoilers
section for a sneaky way to solve this puzzle.
Obsidian
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